Screenwriting in Final Draft
Become an expert in Final Draft. Master Hollywood-standards for screenwriting. This book is the definitive guide to Screenwriting in Final Draft - the leading screenwriting software in film, television and entertainment. Designed for hobbyists and professionals, this companion handbook aims to demystify Final Draft’s complexities and offers an extensive overview of important tools, techniques, tricks and tips to enhance your workflows and efficiency with the software. Ten chapters provide helpful notes and advice with logical step-by-step instructions covering all aspects of Final Draft. For everything Final Draft, this book has you covered!
"One of the best new Screenwriting books" - BookAuthority
Digital Creature Rigging: Wings, Tails & Tentacles for Animation & VFX
CRC Press; U.S.A.
In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolio ready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest!
Mechanical Creations in 3D: Complex and Technical Setups for Animation & VFX
CRC Press; U.S.A.
Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky hard-surface rigging and animation challenges.
Project and People Management Techniques: Where are we now? An Analysis for Practitioners
Seven Bridges Journal; U.K.
This Journal is fully student-led and openly encourages students to expand and maximize their own unique talents: Seven Bridges provides a platform to showcase these talents. This third edition is a continuance of the excellent work carried out over the last two years by the students who worked on the Journal and those who contributed articles. The subject disciplines have been expanded further, ranging from sport, business, music, physiology, health, cultural sensitivity to project and people management, which illustrates the breadth of work across the college. We have included work from a Level 4 student, literature reviews, articles, and condensed dissertations highlighting the diverse range in this year’s edition.
Sams Teach Yourself 3ds Max in 24 Hours
Person Education/Elsevier; U.S.A.
In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. "Try It Yourself” guided mini-tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge.
Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max
Focal Press; U.S.A.
Get an inside look at the creation of production-ready creature rigs for film, TV, and video games. Garner strategies and techniques for creating creatures of all types, and making them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to a concept, and finally to completion through a proven production pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks, and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.
Digital Animation Notes: The Basics
Blurb Books; U.K.
Animation notes... Nothing more, nothing less.
This "Digital Animation Notes: The Basics" book contains cleaned up, logically ordered versions of personal animation notes that have been scribbled on odd pieces of paper or in my trusty notebooks over the years. In particular, this book covers the very basics, and ultimately the foundations of what animation is to the twelve principles of animation that are applicable to all forms and types of animation.
Skwigly Animation Magazine
Skwigly Animation; U.K.
Skwigly is the longest-running UK-based animation magazine and community. We love animation; love seeing animation, hearing about animation, talking about animation, and showcasing animation. Skwigly brings the animation community a wide range of up-to-date content; including news, interviews, reviews, podcasts, videos, and tutorials. We cover all aspects of animation, from the biggest Hollywood blockbusters to the best independent short films.
*Articles, cover design, artwork, and layout for the print version of the magazine.